AoeStats
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MegaRandom

505252684Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 38m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
909
+13
🇮🇪 Teutons · Ireland
893
+13
🇧🇪 Huns · Belgium
873
+14
🇬🇷 Franks · Greece
947
-17
🇺🇸 Burgundians · United States
857
-14
🇬🇧 Italians · United Kingdom
704
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,214 10:24 22:35 — ⚔ Archer Rush
27 1,051 10:57 21:04 — ⛏ Fast Castle
26 1,007 11:32 17:22 35:31
16 630 12:16 27:05 — ⚔ Scout Rush
13 519 10:54 20:26 33:32
7 273 12:31 29:18 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,415 5,315 8,495 0 27,225 27,156
10,565 8,260 3,330 1,700 23,855 25,603
7,970 8,581 4,790 300 21,641 24,087
9,045 5,990 4,305 750 20,090 22,283
8,230 5,189 870 480 14,769 14,226
5,745 4,905 680 650 11,980 13,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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