AoeStats
← Jan the Hakker

Black Forest

509736548Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1606
+14
🇺🇸 Maya · United States
1582
+15
🇩🇪 Magyars · Germany
1571
+15
🇩🇪 Hindustanis · Germany
1535
+17
🇬🇧 Burgundians · United Kingdom
1597
-17
🇵🇪 Cumans · Peru
1559
-15
🇫🇷 Malians · France
1554
-15
🇺🇸 Vietnamese · United States
1518
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,485 8:59 21:20 36:14 ⚔ M@A into Archers
56 2,327 11:25 15:27 29:14 ⛏ Fish Boom FC
45 1,903 10:52 25:44 34:28 ⚔ Fish Boom into Scouts
44 1,825 9:07 23:20 36:33 ⚔ M@A into Towers FC
42 1,770 11:42 30:49 — ⚔ Archer Rush
41 1,698 11:15 22:35 28:20 ⛏ Fish Boom FC
35 1,472 11:07 14:58 34:50 ⛏ Fish Boom FC
21 862 11:48 20:25 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,020 19,860 13,085 3,135 64,100 76,889
24,190 16,849 14,900 950 56,889 65,065
25,690 18,500 8,020 1,150 53,360 56,061
16,175 17,490 12,370 1,925 47,960 55,684
18,165 13,936 11,095 875 44,071 46,475
17,685 13,985 3,255 2,430 37,355 37,989
12,650 10,974 6,285 1,875 31,784 36,339
5,285 6,045 2,165 1,490 14,985 17,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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