AoeStats
← Jan the Hakker

Lombardia

508566310Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 67m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1785
+11
🇦🇷 Hindustanis · Argentina
1758
+12
🇨🇴 Vietnamese · Colombia
1738
+12
🇨🇴 Chinese · Colombia
1672
+14
🇦🇷 Poles · Argentina
1698
-14
🇺🇸 Inca · United States
1651
-12
🇺🇸 Celts · United States
1646
-12
🇳🇱 Dravidians · Netherlands
1634
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 4,706 9:28 18:09 28:54 ⚔ Scout Rush
69 4,617 9:20 20:41 33:08 ⚔ Scout Rush
61 4,117 10:55 14:55 30:42 ⛏ Fast Castle
49 3,264 8:51 20:08 32:52 ⚔ Scout Rush
48 3,199 12:21 16:20 31:54 ⛏ Fast Castle
41 2,735 10:48 15:39 34:48 ⛏ Fast Castle
37 2,505 10:37 16:08 33:43 ⛏ Fast Castle
35 2,376 9:51 20:53 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,505 22,346 73,130 2,800 203,781 206,891
89,330 28,941 74,365 1,150 193,786 195,666
53,610 26,264 28,960 6,870 115,704 131,576
50,710 43,033 16,115 3,875 113,733 115,016
41,085 28,340 30,820 3,200 103,445 124,017
44,150 42,953 10,365 5,150 102,618 118,975
17,895 32,393 18,320 8,900 77,508 125,383
16,100 34,723 21,200 5,080 77,103 107,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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