AoeStats
← Jan the Hakker

Black Forest

508087748Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
1712
+8
🇳🇱 Burmese · Netherlands
1610
+11
🇧🇪 Lithuanians · Belgium
1435
+18
🇬🇧 Franks · United Kingdom
1374
+21
🇦🇷 Dravidians · Argentina
1538
-16
🇹🇷 Persians · Türkiye
1511
-15
🇦🇷 Bulgarians · Argentina
1505
-15
🇦🇷 Maya · Argentina
1430
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 2,790 11:47 15:03 28:48 ⛏ Fish Boom FC
68 2,633 9:37 20:18 32:03 ⚔ M@A into Fish Boom FC
65 2,510 14:04 25:45 — ⚔ Archer Rush
34 1,325 10:13 14:18 30:30 ⛏ Fast Castle
33 1,282 14:37 28:04 — ⚔ M@A into Fish Boom
29 1,108 11:40 15:32 29:47 ⛏ Fish Boom FC
26 1,006 11:26 18:09 30:53 ⛏ Fish Boom FC
24 908 11:13 17:02 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,400 20,985 8,740 1,180 55,305 59,404
24,940 18,807 7,780 1,590 53,117 57,689
24,805 15,184 8,695 1,655 50,339 53,148
17,450 15,900 7,345 3,525 44,220 44,597
20,070 14,231 3,660 1,950 39,911 44,124
9,565 9,324 3,890 1,785 24,564 28,261
9,200 8,365 2,455 380 20,400 22,199
8,000 6,813 3,710 240 18,763 21,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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