AoeStats
← Jan the Hakker

Black Forest

508078550Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 59m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
1617
+12
🇳🇱 Jurchens · Netherlands
1597
+13
🇬🇧 Spanish · United Kingdom
1462
+18
🇧🇪 Burgundians · Belgium
1414
+21
🇦🇷 Sicilians · Argentina
1549
-17
🇦🇷 Shu · Argentina
1543
-17
🇪🇨 Mongols · Ecuador
1498
-15
🇵🇪 Tatars · Peru
1491
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 4,571 12:15 15:49 33:30 ⛏ Fish Boom FC
60 3,624 11:53 15:40 29:20 ⛏ Fish Boom FC
56 3,339 11:27 14:59 33:16 ⛏ Fish Boom FC
51 3,046 12:21 18:20 35:20 ⛏ Fish Boom FC
48 2,892 11:47 16:00 36:10 ⛏ Fish Boom FC
47 2,794 13:34 17:59 36:10 ⛏ Fast Castle
38 2,280 15:02 21:57 37:27 ⚔ Fish Boom into Towers FC
24 1,450 13:24 20:34 34:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,940 39,749 36,025 3,555 130,269 142,193
30,410 51,765 29,410 3,895 115,480 118,465
43,835 30,313 31,450 2,565 108,163 115,710
49,060 32,465 24,185 2,410 108,120 112,314
42,395 30,445 27,490 2,440 102,770 131,389
52,495 23,595 22,495 4,085 102,670 109,996
16,925 38,679 22,720 3,620 81,944 93,808
17,125 29,865 12,855 1,795 61,640 90,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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