AoeStats
← JadeWarrior

Arena

504246273Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 71m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1092
+21
🇮🇹 Britons · Italy
1060
+15
🇹🇷 Lithuanians · Türkiye
1073
-16
🇹🇷 Britons · Türkiye
1010
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,037 9:26 13:52 28:55 ⛏ Fast Castle
23 1,661 10:51 14:36 33:08 ⛏ Fast Castle
21 1,492 10:32 17:30 28:24 ⛏ Fast Castle
20 1,418 11:11 22:49 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,200 43,650 18,250 5,125 108,225 112,520
47,920 31,115 22,885 3,045 104,965 111,605
53,315 16,605 25,175 4,305 99,400 115,221
32,145 27,035 9,670 2,030 70,880 77,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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