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African Clearing

507017411Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 60m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1829
+8
🇨🇳 Berbers · China
1773
+9
🇧🇷 Tatars · Brazil
1690
+12
🇺🇸 Burmese · United States
1660
+13
🇹🇼 Teutons · Taiwan
1654
-12
🇹🇼 Hindustanis · Taiwan
1608
-10
🇹🇼 Turks · Taiwan
1608
-10
🇦🇷 Slavs · Argentina
1592
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,530 13:18 17:00 35:18 ⛏ Fast Castle
58 3,523 12:08 17:07 42:20 ⛏ Fast Castle
53 3,230 12:45 16:22 34:16 ⛏ Fast Castle
48 2,935 14:11 18:12 33:36 ⛏ Fish Boom FC
38 2,311 11:51 35:19 50:45 ⚔ Towers into Scouts
37 2,243 14:03 17:36 29:44 ⛏ Fish Boom FC
36 2,216 11:33 15:34 32:28 ⛏ Fast Castle
24 1,470 12:51 17:14 55:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,025 39,190 23,625 4,465 109,305 115,815
39,035 24,787 25,480 2,460 91,762 96,279
39,505 21,166 25,130 5,050 90,851 93,319
28,890 29,384 22,460 5,600 86,334 104,705
19,975 25,516 16,360 4,020 65,871 71,245
26,185 17,263 8,835 1,085 53,368 55,550
26,350 17,305 6,935 2,100 52,690 56,978
18,690 18,665 6,325 2,125 45,805 48,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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