AoeStats
← capt. Bear

African Clearing

506434697Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 80m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1610
+16
🇦🇷 Spanish · Argentina
1598
+17
🇹🇼 Georgians · Taiwan
1592
+17
🇹🇼 Japanese · Taiwan
1531
+20
🇹🇼 Khitans · Taiwan
1667
-20
🇹🇼 Magyars · Taiwan
1660
-19
🇹🇼 Spanish · Taiwan
1583
-16
🇺🇸 Mongols · United States
1564
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 6,729 11:00 21:36 40:40 ⚔ Scout Rush
80 6,389 14:34 19:51 38:30 ⛏ Fish Boom FC
57 4,580 11:14 26:13 42:41 ⚔ Scout Rush
50 3,981 13:55 18:20 37:30 ⛏ Fish Boom FC
41 3,310 15:06 20:01 46:09 ⛏ Fast Castle
41 3,290 14:09 18:10 37:08 ⛏ Fast Castle
36 2,912 13:07 16:51 36:21 ⛏ Fast Castle
33 2,679 13:07 16:55 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,380 59,945 31,785 7,300 151,410 163,832
68,625 35,245 30,920 6,885 141,675 146,771
39,700 41,996 43,115 6,515 131,326 155,400
53,370 43,834 30,020 2,225 129,449 137,800
40,755 49,727 31,215 7,650 129,347 136,451
35,520 47,753 20,780 3,375 107,428 120,773
46,245 32,636 17,130 3,860 99,871 103,374
36,945 35,197 11,550 3,680 87,372 102,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.