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African Clearing

505667883Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 68m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1625
+12
🇦🇷 Italians · Argentina
1617
+12
🇹🇼 Vietnamese · Taiwan
1578
+14
🇹🇼 Gurjaras · Taiwan
1572
+15
🇪🇨 Persians · Ecuador
1548
-14
🇦🇺 Mongols · Australia
1546
-13
🇨🇳 Vietnamese · China
1528
-13
🇸🇬 Bulgarians · Singapore
1523
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,739 10:54 24:11 43:24 ⚔ Scout Rush
52 3,535 14:41 18:17 31:34 ⛏ Fast Castle
42 2,848 12:15 20:05 35:44 ⚔ Scout Rush
39 2,668 13:41 17:16 33:36 ⛏ FC into Fish Boom
38 2,618 14:25 18:01 36:16 ⛏ Fish Boom FC
36 2,422 14:07 17:46 34:59 ⛏ Fish Boom FC
35 2,390 13:35 18:05 42:51 ⛏ Fast Castle
28 1,901 13:49 20:29 49:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,335 22,030 30,905 2,800 115,070 115,750
27,305 48,496 30,670 7,170 113,641 121,963
40,825 47,674 18,610 1,750 108,859 113,575
43,630 43,073 11,830 6,150 104,683 106,083
41,045 32,003 19,225 5,515 97,788 99,092
29,410 13,629 23,815 2,500 69,354 89,847
32,350 19,425 10,405 1,375 63,555 63,872
15,015 16,590 11,155 3,950 46,710 59,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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