AoeStats
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Socotra

505254800Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1591
+16
🇹🇼 Mongols · Taiwan
1544
+18
🇺🇸 Portuguese · United States
1542
+18
🇺🇸 Cumans · United States
1508
+20
🇨🇳 Spanish · China
1643
-20
🇺🇸 Magyars · United States
1620
-19
🇹🇼 Poles · Taiwan
1598
-18
🇮🇳 Persians · India
1519
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 1,379 9:35 — — ⚔ Scout Rush
50 842 9:23 — — ⚔ Tower Rush
50 837 8:36 — — ⚔ Scout Rush
47 782 8:37 — — ⚔ Scouts into Skirms
45 759 8:21 — — ⚔ Archer Rush
44 739 — — —
44 743 9:38 — —
26 439 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,830 2,933 75 100 6,938 6,668
2,335 2,415 1,090 0 5,840 5,826
3,195 2,305 100 0 5,600 6,106
3,455 2,090 50 0 5,595 5,802
2,535 1,206 50 260 4,051 4,222
1,300 2,064 50 600 4,014 3,880
2,200 1,435 50 0 3,685 4,634
1,975 671 100 250 2,996 3,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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