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African Clearing

505249861Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1647
+14
🇨🇳 Spanish · China
1628
+15
🇹🇼 Poles · Taiwan
1581
+17
🇨🇳 Shu · China
1563
+18
🇵🇪 Mongols · Peru
1741
-22
🇦🇷 Burmese · Argentina
1607
-16
🇹🇼 Vietnamese · Taiwan
1558
-14
🇪🇨 Persians · Ecuador
1494
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,475 11:34 15:44 — ⛏ Fast Castle
43 1,619 12:14 22:43 34:57 ⚔ Scout Rush
41 1,533 13:20 16:57 32:58 ⚔ FC into Archers
40 1,495 14:22 18:05 — ⛏ Fast Castle
35 1,328 11:36 21:29 36:43 ⚔ Scout Rush
34 1,262 12:10 25:09 — ⚔ Towers FC
31 1,170 13:58 18:02 32:01 ⛏ Fast Castle
24 899 26:36 31:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,135 10,795 7,800 1,720 39,450 41,092
11,660 10,796 6,560 300 29,316 29,210
12,135 7,680 3,710 300 23,825 25,323
9,225 6,010 4,745 3,075 23,055 22,936
7,250 8,476 3,060 1,710 20,496 21,788
5,300 6,380 3,490 465 15,635 18,036
6,550 4,744 250 575 12,119 13,707
5,650 4,767 250 775 11,442 11,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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