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African Clearing

505240484Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 36m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1611
+10
🇹🇼 Tupi · Taiwan
1586
+11
🇹🇼 Khmer · Taiwan
1558
+12
🇦🇷 Maya · Argentina
1519
+15
1524
-14
🇨🇳 Aztecs · China
1512
-13
🇨🇳 Huns · China
1473
-12
🇨🇳 Vietnamese · China
1393
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,662 12:48 17:10 — ⛏ Fast Castle
44 1,598 14:13 25:34 — ⚔ Fish Boom into Towers FC
41 1,506 13:59 35:08 — ⚔ M@A into Towers into Scouts
40 1,463 14:00 17:38 — ⛏ Fish Boom FC
36 1,308 12:51 26:23 — ⚔ Scout Rush
33 1,192 10:50 25:19 — ⚔ Scout Rush
32 1,170 14:39 18:33 — ⛏ Fast Castle
26 956 13:35 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,215 12,516 4,080 300 29,111 30,382
9,255 10,556 3,880 1,510 25,201 27,188
10,875 5,492 4,125 955 21,447 22,329
11,215 6,297 3,145 200 20,857 23,193
8,250 5,533 3,765 1,345 18,893 18,955
6,650 6,987 1,985 990 16,612 19,057
9,300 4,029 1,280 1,660 16,269 17,911
7,195 3,065 2,025 1,000 13,285 13,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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