AoeStats
← Kuytan

Nomad

510807981Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1268
+13
🇫🇷 Persians · France
1125
+18
🇸🇪 Huns · Sweden
1202
-16
🇸🇪 Burgundians · Sweden
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,563 14:13 20:18 38:34 ⛏ Fish Boom into Galleys FC
42 2,429 13:09 19:47 38:16 ⛏ Fish Boom FC
29 1,686 12:45 17:51 37:42 ⛏ Fish Boom FC
27 1,562 14:03 18:18 35:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,775 18,518 19,025 3,100 62,418 64,657
23,060 15,553 10,520 3,615 52,748 55,616
17,080 12,919 13,815 2,580 46,394 50,436
16,370 17,737 7,835 3,635 45,577 47,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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