AoeStats
← Kuytan

Coastal Forest

510356739Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Khmer · Greece
1190
+17
🇩🇰 Romans · Denmark
1189
+17
🇸🇪 Franks · Sweden
1235
-18
🇸🇪 Ethiopians · Sweden
1196
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,963 9:33 20:02 33:38 ⚔ M@A into Fish Boom
31 1,498 8:54 19:18 38:45 ⚔ Scout Rush
31 1,483 9:44 22:52 33:52 ⚔ Scout Rush
30 1,415 10:18 22:54 45:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,110 19,263 7,415 2,725 45,513 57,887
21,745 8,979 12,485 1,050 44,259 47,453
16,905 9,765 10,545 1,560 38,775 43,204
11,125 9,735 8,995 2,935 32,790 33,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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