AoeStats
← Kuytan

Nomad

510350428Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1219
+16
🇸🇪 Huns · Sweden
1178
+18
🇩🇪 Italians · Germany
1233
-17
🇺🇦 Persians · Ukraine
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 922 13:41 17:50 28:47 ⛏ Fish Boom FC
28 860 14:41 18:41 — ⛏ Fish Boom FC
23 711 13:05 21:51 — ⚔ Fish Boom into Towers FC
17 529 13:10 20:09 — ⚔ Fish Boom into M@A FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,725 5,125 2,035 875 13,760 15,580
4,900 3,649 2,120 820 11,489 12,182
4,000 4,034 250 1,440 9,724 9,721
4,125 2,512 385 1,400 8,422 8,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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