AoeStats
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Black Forest

510476971Analyzed
3v3 RM · 3h ago on Oct 1, 2026· 61m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
962
+17
🇵🇪 Persians · Peru
962
+17
🇵🇪 Mongols · Peru
949
+18
🇨🇳 Franks · China
1077
-21
🇻🇳 Khmer · Vietnam
977
-17
🇨🇳 Japanese · China
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,740 12:09 16:21 31:06 ⛏ Fast Castle
28 1,720 13:40 18:09 30:44 ⛏ Fast Castle
26 1,590 11:53 17:11 38:25 ⛏ Fast Castle
26 1,590 10:12 18:31 32:11 ⛏ Fast Castle
23 1,435 13:40 24:19 38:59 ⚔ M@A into Archers
22 1,354 14:04 22:28 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,115 28,524 26,230 3,175 96,044 122,948
38,595 34,045 19,345 2,735 94,720 128,969
25,595 31,425 25,640 2,470 85,130 93,126
35,645 28,751 13,570 1,700 79,666 130,677
31,880 17,026 18,805 3,230 70,941 86,844
30,945 15,851 14,665 5,325 66,786 74,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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