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Black Forest

510306896Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 31m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1146
+12
🇵🇱 Byzantines · Poland
1108
+13
🇸🇪 Turks · Sweden
1084
+14
🇪🇸 Chinese · Spain
1051
-13
1049
-13
🇪🇸 Bohemians · Spain
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 865 11:36 16:12 26:20 ⛏ Fast Castle
27 836 12:16 17:58 — ⛏ Fast Castle
23 707 12:39 17:28 23:05 ◆ FC into Fast Imp
22 704 11:45 21:50 29:21 ⛏ Fast Castle
11 346 13:14 19:52 — ⛏ Fast Castle
11 347 13:52 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,315 7,316 3,345 950 20,926 22,168
9,650 7,108 2,995 850 20,603 21,637
7,260 6,412 1,190 900 15,762 17,452
7,515 5,242 1,700 255 14,712 16,642
5,950 5,323 300 1,380 12,953 15,422
5,430 4,965 300 905 11,600 13,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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