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Black Forest

509632722Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1107
+16
🇨🇳 Vikings · China
1075
+17
🇮🇳 Franks · India
1028
+18
🇪🇸 Huns · Spain
1097
-17
🇪🇸 Slavs · Spain
1093
-17
🇪🇸 Portuguese · Spain
1093
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,240 12:25 20:05 36:16 ⛏ Fast Castle
25 1,065 13:37 19:06 34:46 ⛏ Fish Boom FC
24 1,026 13:41 24:38 32:39 ⚔ M@A into Fish Boom into Towers FC
20 881 12:35 19:46 33:40 ⛏ Fast Castle
18 770 11:18 15:16 30:12 ⛏ Fish Boom FC
13 571 11:17 20:08 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,560 15,650 13,325 2,450 53,985 62,825
18,330 23,384 8,665 2,420 52,799 68,134
17,015 13,517 10,950 3,230 44,712 48,729
16,745 16,028 7,680 2,190 42,643 46,341
14,285 12,736 6,125 2,125 35,271 36,523
16,955 13,145 3,485 850 34,435 39,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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