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MegaRandom

507614631Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 64m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1166
+12
🇺🇸 Malians · United States
1116
+14
🇧🇷 Celts · Brazil
1089
+15
🇵🇪 Bohemians · Peru
1071
+16
🇨🇱 Bohemians · Chile
1127
-17
🇨🇱 Mapuche · Chile
1086
-15
🇨🇱 Malians · Chile
1064
-14
🇨🇱 Vietnamese · Chile
995
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,381 11:58 18:27 50:37 ⛏ Fast Castle
31 1,987 13:37 18:37 39:25 ⛏ Fast Castle
31 2,015 10:49 15:16 32:00 ⛏ Fast Castle
26 1,671 11:38 21:53 62:52 ⛏ Fast Castle
25 1,598 11:07 17:00 36:35 ⛏ Fast Castle
19 1,198 9:37 29:32 49:50 ⚔ Towers FC
13 851 12:01 20:15 38:29
13 824 11:45 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,545 26,662 16,805 7,250 65,262 77,518
24,455 23,938 13,125 2,750 64,268 73,253
22,730 13,774 10,725 2,450 49,679 52,565
23,205 14,028 5,970 1,775 44,978 51,007
18,910 16,065 8,195 1,600 44,770 47,731
15,925 17,980 5,820 3,955 43,680 46,969
10,640 15,574 6,190 610 33,014 34,437
7,755 8,459 2,480 1,500 20,194 29,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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