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MegaRandom

507608445Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tupi · Chile
1072
+14
🇨🇱 Lithuanians · Chile
1049
+15
🇨🇱 Vietnamese · Chile
976
+19
🇨🇦 Bengalis · Canada
1083
-18
🇨🇦 Dravidians · Canada
1080
-18
🇨🇦 Mongols · Canada
931
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,983 10:21 17:39 — ⚔ Archers into Skirms
39 1,684 11:04 19:17 — ⚔ Archer Rush
32 1,381 12:16 16:23 — ⛏ Fast Castle
29 1,228 12:19 19:23 35:20 ⛏ Fast Castle
26 1,122 10:29 14:25 34:44 ⛏ Fast Castle
20 839 11:57 17:59 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,715 14,215 7,530 3,630 40,090 51,742
12,860 12,435 5,530 1,580 32,405 37,494
12,565 8,683 5,675 3,455 30,378 35,094
9,080 9,197 5,020 3,590 26,887 28,396
10,695 7,620 5,260 1,615 25,190 28,575
8,195 8,055 3,755 910 20,915 22,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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