AoeStats
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Black Forest

510090012Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 58m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1059
+16
🇨🇳 Malay · China
1044
+17
🇹🇼 Chinese · Taiwan
1021
+18
🇪🇸 Saracens · Spain
1068
-17
1066
-17
🇪🇸 Gurjaras · Spain
1065
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,067 11:20 16:23 27:34 ⛏ Fast Castle
32 1,849 15:41 21:41 36:35 ⛏ Fast Castle
32 1,871 16:27 23:26 36:13 ⛏ Fast Castle
30 1,718 12:51 24:17 31:46 ⚔ Archer Rush
22 1,279 13:37 20:16 33:12 ⛏ Fast Castle
19 1,092 11:19 18:20 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,940 26,980 21,795 4,200 88,915 97,670
34,790 28,894 19,370 1,700 84,754 107,200
12,975 28,960 27,580 1,740 71,255 84,062
22,495 22,338 18,610 3,955 67,398 73,855
28,570 13,486 21,350 2,095 65,501 66,828
17,755 23,380 17,395 1,820 60,350 73,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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