AoeStats
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Black Forest

510085492Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 20m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1155
+12
🇵🇹 Khmer · Portugal
1129
+13
🇨🇳 Maya · China
1124
+14
🇪🇸 Teutons · Spain
1063
-13
1060
-13
🇪🇸 Burmese · Spain
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 644 11:34 16:46 — ⛏ Fast Castle
27 546 13:27 17:32 — ⛏ Fast Castle
26 538 10:23 14:38 — ⛏ Fast Castle
24 489 13:45 19:09 — ⛏ Fast Castle
11 236 12:43 19:37 — ⛏ Fast Castle
8 174 11:29 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,650 3,640 490 400 9,180 9,192
4,275 2,315 950 715 8,255 8,915
3,900 1,972 200 950 7,022 7,207
3,400 1,875 200 280 5,755 6,110
3,850 1,333 200 370 5,753 6,246
3,175 1,993 200 360 5,728 6,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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