AoeStats
← Trevor

Black Forest

509393374Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1172
+19
🇵🇰 Mongols · Pakistan
1138
+20
🇩🇪 Teutons · Germany
1240
-20
🇺🇦 Malay · Ukraine
1216
-19
Player eAPM Actions Feudal Castle Imperial Opening
63 2,655 10:43 13:47 28:50 ⛏ Fast Castle
28 1,165 10:41 19:52 30:19
26 1,085 11:44 16:37 32:12 ⛏ Fast Castle
22 905 11:57 20:52 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,320 12,685 7,410 2,945 44,360 50,566
14,550 12,304 8,385 3,685 38,924 44,882
10,875 11,227 8,795 750 31,647 36,587
16,300 5,460 6,825 2,060 30,645 34,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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