AoeStats
← Trevor

Black Forest

508448266Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Malay · Ukraine
1214
+16
🇰🇿 Saracens · Kazakhstan
1194
+16
1208
-16
🇨🇳 Byzantines · China
1204
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,075 11:12 17:32 33:34 ⛏ Fast Castle
27 1,406 11:14 18:49 35:31 ⚔ Archer Rush
22 1,109 10:38 17:44 26:05 ⛏ Fish Boom FC
20 1,025 13:28 18:12 29:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,110 23,145 16,445 5,100 71,800 82,883
32,105 13,340 16,680 2,600 64,725 68,435
17,205 18,470 14,275 2,310 52,260 70,187
20,165 18,347 5,090 2,065 45,667 67,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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