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Lombardia

510245631Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 61m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,806 9:03 19:42 34:47 ⚔ Scout Rush
43 2,653 9:36 24:51 44:15 ⚔ Scouts into Archers
41 2,514 11:04 22:17 41:31 ⚔ Scout Rush
39 2,399 10:12 22:04 42:54 ⚔ Archer Rush
36 2,211 11:14 17:45 38:08 ⛏ Fast Castle
24 1,462 10:47 24:04 45:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,660 23,737 21,340 7,205 94,942 109,528
32,990 16,564 23,240 3,550 76,344 81,794
25,060 24,784 14,860 4,780 69,484 79,567
22,285 15,480 13,830 2,475 54,070 55,472
23,110 11,233 16,070 2,305 52,718 65,892
19,420 19,723 8,305 950 48,398 71,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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