AoeStats
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Arabia

509018978Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 71m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1226
+16
🇲🇽 Goths · Mexico
1191
+17
🇲🇽 Vietnamese · Mexico
1156
+18
🇲🇽 Cumans · Mexico
1277
-20
🇲🇽 Jurchens · Mexico
1195
-16
🇲🇽 Saracens · Mexico
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,774 11:16 23:35 42:43 ⚔ Archer Rush
55 3,920 9:17 22:45 41:11 ⚔ Scout Rush
55 3,900 9:27 25:13 42:38 ⚔ Scout Rush
37 2,609 9:31 22:09 47:13 ⚔ Scout Rush
36 2,563 11:20 23:29 54:49 ⚔ Scout Rush
23 1,652 11:14 23:11 46:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,990 21,436 23,175 4,500 99,101 101,908
45,920 28,899 16,785 2,150 93,754 96,158
36,595 28,707 25,355 3,080 93,737 118,123
36,285 25,107 12,345 2,910 76,647 79,062
33,670 19,735 13,430 3,760 70,595 80,753
10,300 16,928 8,235 1,940 37,403 49,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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