AoeStats
← miherest

MegaRandom

508885843Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 64m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
998
+14
🇪🇸 Mongols · Spain
975
+15
🇨🇱 Britons · Chile
957
-15
🇨🇱 Franks · Chile
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,854 15:59 57:23 — ⚔ Towers into Scouts
26 1,683 15:40 25:14 43:16 ⚔ Drush into Scouts into Skirms
25 1,619 13:22 28:15 48:36 ⚔ Towers into Archers
15 977 21:39 28:46 43:40 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,170 16,930 8,540 3,725 52,365 62,423
22,025 15,413 12,190 2,510 52,138 53,242
12,260 13,470 6,365 2,080 34,175 41,925
8,680 10,280 570 575 20,105 21,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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