AoeStats
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Lombardia

508878957Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 49m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1086
+13
🇦🇷 Celts · Argentina
1021
+15
🇦🇷 Portuguese · Argentina
1019
+15
🇳🇱 Italians · Netherlands
1025
-14
🇨🇴 Spanish · Colombia
1013
-15
🇪🇸 Mongols · Spain
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,687 11:00 15:25 34:58 ⛏ Fast Castle
25 1,232 10:11 18:43 40:26 ⛏ Fast Castle
24 1,197 11:01 20:34 42:47 ⛏ Fast Castle
21 1,035 10:33 19:49 37:41 ⛏ Fast Castle
20 991 11:56 16:49 — ⛏ Fast Castle
16 813 12:30 17:59 36:15

Resources

Player Food Wood Gold Stone Spent Collected
27,350 18,314 7,890 950 54,504 60,423
14,920 20,010 11,340 2,115 48,385 51,640
15,830 8,957 7,625 1,385 33,797 46,015
12,635 10,638 5,005 3,100 31,378 35,245
12,295 10,205 3,670 2,800 28,970 32,939
11,940 9,575 2,000 3,295 26,810 47,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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