AoeStats
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Arabia

510162712Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1197
+11
🇨🇱 Mongols · Chile
1190
+12
🇨🇱 Dravidians · Chile
1066
+16
🇪🇸 Spanish · Spain
1106
-14
🇫🇷 Vietnamese · France
1089
-13
🇬🇧 Huns · United Kingdom
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,491 9:15 21:05 36:34 ⚔ Archers into Skirms
51 2,428 9:25 20:41 34:03 ⚔ Skirmisher Rush
39 1,854 9:22 23:17 38:27 ⚔ Scout Rush
36 1,718 8:31 21:12 38:37 ⚔ Scout Rush
25 1,219 11:48 22:25 36:25
16 776 10:38 23:18 44:07 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,215 16,545 15,920 1,985 60,665 64,321
15,060 17,113 16,145 850 49,168 52,468
20,440 15,770 12,080 300 48,590 51,267
22,785 10,642 9,165 1,700 44,292 49,098
14,165 16,691 7,430 2,050 40,336 42,153
12,600 11,859 5,480 2,505 32,444 35,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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