AoeStats
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Arena

509666990Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1166
+14
🇮🇳 Jurchens · India
1099
+17
🇮🇳 Bohemians · India
1000
+20
🇩🇪 Inca · Germany
1141
-18
🇬🇧 Franks · United Kingdom
1103
-17
🇺🇸 Wu · United States
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,183 10:52 14:49 34:29 ⛏ Fast Castle
36 2,072 11:17 15:02 31:13 ⛏ Fast Castle
30 1,718 10:16 14:30 28:46 ⛏ Fast Castle
29 1,677 10:54 14:57 34:09 ⛏ Fast Castle
24 1,396 10:59 15:19 37:33 ⛏ Fast Castle
13 743 12:20 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,760 24,698 23,630 6,400 128,488 134,338
51,825 19,965 23,240 2,900 97,930 104,939
36,905 15,215 17,940 6,375 76,435 81,888
23,265 20,098 10,900 1,885 56,148 59,069
27,915 13,845 4,950 4,230 50,940 53,244
12,030 12,375 1,160 500 26,065 27,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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