AoeStats
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Arabia

510160488Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 26m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1396
+13
🇫🇷 Khmer · France
1391
+13
🇩🇪 Maya · Germany
1333
-13
🇩🇪 Georgians · Germany
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 1,895 8:31 22:41 — ⚔ Archer Rush
40 1,061 9:21 23:49 — ⚔ Scout Rush
38 1,002 8:46 22:15 — ⚔ Archer Rush
37 993 8:59 23:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,085 5,236 3,705 100 14,126 14,525
5,000 4,757 2,430 0 12,187 13,073
6,460 3,596 400 100 10,556 11,649
4,800 3,052 400 225 8,477 9,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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