AoeStats
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Arabia

510156144Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 27m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1319
+14
🇩🇪 Georgians · Germany
1317
+14
🇺🇸 Muisca · United States
1287
-15
🇨🇴 Persians · Colombia
1244
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,431 9:17 21:53 — ⚔ Scout Rush
50 1,363 9:24 14:59 — ⛏ Fast Castle
42 1,134 8:31 22:07 — ⚔ Archer Rush
27 729 10:32 22:03 —

Resources

Player Food Wood Gold Stone Spent Collected
5,610 4,126 3,255 125 13,116 13,448
5,050 4,959 1,890 200 12,099 14,149
6,280 3,773 1,150 200 11,403 12,496
3,900 2,714 250 125 6,989 8,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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