AoeStats
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Lombardia

510148590Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Poles · Pakistan
1404
+13
🇺🇸 Saracens · United States
1404
+13
🇩🇪 Japanese · Germany
1332
-13
🇩🇪 Georgians · Germany
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,389 9:54 14:48 34:05 ⛏ Fast Castle
46 2,372 9:04 21:18 35:00 ⚔ Archer Rush
43 2,204 10:04 23:08 34:32 ⚔ Scout Rush
42 2,162 10:24 24:38 39:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,055 17,425 6,665 4,265 66,410 71,130
19,035 21,768 18,165 2,900 61,868 69,383
26,705 13,203 11,970 2,450 54,328 60,288
18,160 18,513 11,275 960 48,908 52,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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