AoeStats
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Lombardia

510141492Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1315
+17
🇩🇪 Georgians · Germany
1313
+17
🇳🇴 Maya · Norway
1343
-18
🇳🇴 Lithuanians · Norway
1315
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,407 11:28 16:01 33:27 ⛏ Fast Castle
45 2,054 11:15 14:50 32:10 ⛏ Fast Castle
40 1,808 9:03 18:36 39:29 ⚔ Scout Rush
37 1,676 10:41 15:33 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 20,915 16,210 1,755 53,130 72,836
23,010 20,059 7,845 1,770 52,684 56,314
21,955 10,347 13,670 2,100 48,072 52,284
13,325 15,268 9,370 2,415 40,378 42,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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