AoeStats
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Pilgrims

510136708Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1300
+15
🇩🇪 Vietnamese · Germany
1298
+15
🇦🇷 Persians · Argentina
1385
-19
🇦🇷 Cumans · Argentina
1183
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,200 10:13 20:51 — ⛏ Fish Boom into Galleys FC
35 1,127 10:19 19:32 — ⛏ Fish Boom FC
35 1,153 10:57 14:32 31:32 ⛏ Fish Boom FC
24 770 13:46 22:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,725 8,393 3,775 3,000 21,893 21,818
8,010 9,430 3,460 425 21,325 24,098
7,675 6,725 3,225 2,350 19,975 22,364
4,575 7,920 1,875 570 14,940 15,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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