AoeStats
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Arena

506132376Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 66m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
407
+19
🇦🇺 Bohemians · Australia
407
+19
🇦🇺 Wei · Australia
511
-22
🇪🇸 Franks · Spain
454
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,636 12:04 22:21 40:31 ⛏ Fast Castle
13 896 13:50 26:27 39:56 ⛏ Fast Castle
13 856 11:04 20:49 29:05 ⛏ Fast Castle
7 484 9:32 25:10 42:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,220 26,520 10,885 1,950 60,575 67,654
17,920 17,805 13,075 6,550 55,350 58,729
19,455 10,435 8,685 1,500 40,075 59,356
10,770 6,960 3,635 665 22,030 26,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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