AoeStats
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Arena

506118819Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 93m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
562
+10
🇦🇺 Armenians · Australia
496
+15
🇦🇺 Cumans · Australia
418
-11
🇦🇺 Bohemians · Australia
418
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,928 9:38 28:00 39:37
15 1,367 10:44 29:59 47:39
15 1,427 12:04 18:54 35:07 ⛏ Fast Castle
12 1,116 12:06 18:20 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,465 32,280 30,165 7,695 100,605 101,798
27,740 23,905 34,960 2,830 89,435 97,504
19,275 34,485 12,270 2,035 68,065 78,585
23,450 19,785 11,590 1,050 55,875 59,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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