AoeStats
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Lombardia

508015905Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 58m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
683
+15
🇨🇴 Sicilians · Colombia
650
+16
🇩🇪 Chinese · Germany
660
-16
🇩🇪 Goths · Germany
652
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,105 14:48 26:20 38:33 ⛏ Fast Castle
17 975 10:49 18:34 31:25 ⛏ Fast Castle
15 867 12:27 25:11 36:50 ⛏ Fast Castle
15 874 11:12 22:45 35:13 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
61,165 31,411 21,640 2,775 116,991 122,131
35,530 21,480 24,975 2,875 84,860 94,916
21,810 12,460 14,810 5,420 54,500 66,284
11,200 17,554 14,385 1,950 45,089 53,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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