AoeStats
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Arena

508009015Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 45m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
706
+14
🇨🇳 Romans · China
696
+14
🇵🇭 Bulgarians · Philippines
616
+18
🇩🇪 Chinese · Germany
676
-16
🇩🇪 Goths · Germany
668
-16
🇪🇸 Vietnamese · Spain
621
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,470 10:59 14:55 43:43 ⛏ Fast Castle
28 1,284 13:51 22:36 40:19 ⛏ Fast Castle
20 906 11:37 14:41 32:35 ⛏ Fast Castle
20 924 12:09 19:27 38:55 ⛏ Fast Castle
9 392 13:52 24:36 —
7 326 11:24 33:05 —

Resources

Player Food Wood Gold Stone Spent Collected
25,320 25,860 11,290 2,400 64,870 68,118
23,735 21,990 15,175 1,600 62,500 71,140
16,285 12,505 6,840 2,550 38,180 45,990
6,000 9,410 4,125 1,050 20,585 25,839
4,960 7,040 1,990 960 14,950 19,249
4,800 5,375 745 960 11,880 13,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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