AoeStats
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Arena

506513603Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 32m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
743
+7
🇲🇽 Byzantines · Mexico
728
+8
🇵🇱 Khmer · Poland
620
+11
🇺🇸 Persians · United States
886
-21
🇺🇸 Chinese · United States
331
-3
🇧🇷 Bohemians · Brazil
260
-2
Player eAPM Actions Feudal Castle Imperial Opening
19 616 12:04 19:10 30:42 ⛏ Fast Castle
14 444 10:00 21:46 — ⛏ Fast Castle
13 423 11:33 21:26 — ⛏ Fast Castle
8 247 11:09 23:07 — ⛏ Fast Castle
7 237 16:19 30:55 — ⛏ Fast Castle
5 148 12:55 25:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,340 6,285 2,845 850 18,320 19,891
8,955 5,545 2,505 750 17,755 22,670
9,050 5,490 1,710 750 17,000 17,437
5,750 4,485 1,550 750 12,535 16,557
6,375 4,335 950 100 11,760 15,903
3,275 2,505 1,320 740 7,840 9,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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