AoeStats
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Arena

506497893Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 67m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Japanese · Moldova
738
+15
🇲🇩 Bohemians · Moldova
643
+18
🇲🇩 Turks · Moldova
629
+20
🇲🇽 Persians · Mexico
709
-18
🇬🇧 Spanish · United Kingdom
704
-18
🇦🇷 Bulgarians · Argentina
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,226 10:49 18:55 50:23 ⛏ Fast Castle
16 1,114 14:42 23:08 41:37 ⛏ Fast Castle
16 1,107 10:56 19:08 36:45 ⛏ Fast Castle
16 1,070 11:24 20:18 31:54 ⛏ Fast Castle
14 942 11:06 18:33 45:29 ⛏ Fast Castle
4 288 12:37 22:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,565 18,665 20,145 5,590 65,965 83,757
23,975 17,665 20,470 3,550 65,660 71,211
19,970 24,280 16,630 3,025 63,905 82,941
28,645 11,005 18,035 4,890 62,575 65,877
24,945 14,445 17,880 1,450 58,720 71,984
3,250 1,890 300 1,325 6,765 7,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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