AoeStats
← Charlitos22

Oasis

508321342Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 47m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
962
+14
🇺🇸 Celts · United States
917
+15
🇨🇱 Vikings · Chile
928
-15
🇨🇱 Aztecs · Chile
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,158 11:09 18:27 35:05 ⛏ Fast Castle
39 1,850 11:05 19:09 33:17 ⚔ Archer Rush
26 1,243 12:03 22:09 37:40 ⛏ Fast Castle
20 949 12:27 17:31 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,135 20,715 14,915 3,835 57,600 63,247
21,565 18,550 8,485 2,490 51,090 57,848
18,895 15,159 7,145 2,830 44,029 51,044
14,045 10,112 7,335 2,205 33,697 49,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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