AoeStats
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Arena

506507721Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 52m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
917
+11
🇨🇱 Aztecs · Chile
890
+12
823
-12
🇨🇴 Bohemians · Colombia
801
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,449 11:29 21:44 34:53
31 1,624 11:17 15:30 34:49 ⛏ Fast Castle
21 1,079 10:47 16:14 28:31 ⛏ Fast Castle
9 494 11:01 17:37 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 24,130 11,395 2,305 55,315 62,037
21,170 10,105 13,310 2,275 46,860 61,373
15,030 10,095 7,290 2,180 34,595 49,279
7,995 13,370 5,055 2,800 29,220 31,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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