AoeStats
← Charlitos22

Arena

506496564Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 72m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
898
+19
🇨🇱 Aztecs · Chile
870
+20
🇩🇪 Mongols · Germany
978
-46
🇩🇪 Sicilians · Germany
938
-31
Player eAPM Actions Feudal Castle Imperial Opening
40 2,924 10:56 14:56 35:59 ⛏ Fast Castle
26 1,885 11:38 16:58 40:56 ⛏ Fast Castle
23 1,671 10:28 14:44 37:12 ⛏ Fast Castle
22 1,626 11:41 17:48 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,140 25,808 19,395 2,250 97,593 103,683
33,700 29,380 14,310 4,195 81,585 89,274
25,935 33,420 18,530 2,215 80,100 96,477
26,070 28,665 16,540 2,940 74,215 93,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.