AoeStats
← Bananaman651

Nomad

510410306Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1533
+10
🇭🇰 Burmese · Hong Kong SAR China
1445
+13
🇨🇿 Koreans · Czechia
1422
+14
🇳🇵 Persians · Nepal
1392
+15
🇭🇺 Cumans · Hungary
1537
-20
🇺🇸 Dravidians · United States
1338
-11
🇦🇹 Burgundians · Austria
1331
-11
🇹🇷 Bengalis · Türkiye
1308
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,403 15:04 18:49 42:34 ⛏ Fish Boom FC
42 2,253 13:31 21:16 44:28 ⚔ Fish Boom into Scouts FC
37 1,971 12:27 22:34 49:13 ⛏ Fish Boom
35 1,853 13:49 17:23 40:39 ⛏ Fish Boom FC
33 1,769 14:12 18:07 45:04 ⛏ Fish Boom FC
28 1,476 12:30 16:25 34:45 ⛏ Fish Boom FC
25 1,307 12:36 20:44 31:20 ⛏ Fish Boom FC
22 1,193 13:40 17:31 42:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,470 17,780 17,220 4,500 64,970 70,132
24,125 20,410 7,765 2,225 54,525 55,102
21,305 16,341 11,625 5,155 54,426 59,271
15,050 20,703 9,675 3,850 49,278 58,742
19,510 18,315 9,000 2,200 49,025 51,815
10,100 17,038 4,180 5,255 36,573 41,922
10,860 8,390 3,855 3,200 26,305 28,086
7,540 7,587 3,040 2,665 20,832 20,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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