AoeStats
← Bananaman651

Nomad

510210652Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 35m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1708
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1593
+12
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1513
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1476
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1615
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1523
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🇨🇿 Koreans · Czechia
1449
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🇬🇧 Dravidians · United Kingdom
1442
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,343 13:51 17:24 30:23 ⛏ Fish Boom FC
52 1,824 14:43 18:50 — ⛏ Fish Boom into Galleys FC
47 1,654 14:18 18:34 — ⛏ Fish Boom FC
46 1,605 14:08 17:58 — ⛏ Fish Boom FC
40 1,388 11:37 24:11 33:33 ⛏ Fish Boom into Galleys FC
37 1,290 12:30 16:08 35:04 ⛏ Fish Boom FC
31 1,096 13:27 24:59 — ⚔ Fish Boom into Archers
26 908 13:04 21:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,575 10,106 4,220 1,335 26,236 26,923
12,120 8,976 3,220 1,665 25,981 28,574
8,100 10,751 3,075 1,715 23,641 25,055
10,145 10,294 1,850 1,165 23,454 24,700
9,230 8,459 3,955 1,665 23,309 24,359
8,415 9,257 2,005 2,345 22,022 25,021
6,050 8,880 1,080 1,050 17,060 18,681
6,775 6,811 1,165 1,340 16,091 16,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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