AoeStats
← Bananaman651

Nomad

510008809Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 37m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1496
+16
🇨🇿 Inca · Czechia
1462
+17
🇺🇸 Khmer · United States
1444
+18
🇺🇸 Bohemians · United States
1433
+18
🇨🇴 Bulgarians · Colombia
1566
-21
🇨🇦 Lithuanians · Canada
1539
-19
🇦🇷 Maya · Argentina
1464
-16
🇹🇷 Mongols · Türkiye
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,818 12:31 30:03 — ⚔ Fish Boom into Towers FC
47 1,751 13:46 18:32 — ⛏ Fish Boom FC into Galleys
47 1,745 12:49 20:30 32:36 ⛏ Fish Boom into Galleys into Fire Galleys FC
41 1,500 12:29 16:25 — ⛏ Fish Boom FC
41 1,507 11:51 24:33 — ⛏ Fish Boom into Fire Galleys FC
40 1,476 13:07 18:03 — ⛏ Fish Boom FC
37 1,377 13:44 19:25 — ⛏ Fish Boom FC
30 1,096 12:47 16:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,280 10,243 3,210 1,700 25,433 25,373
6,695 8,480 5,775 995 21,945 24,155
8,990 6,329 2,345 1,725 19,389 21,314
5,900 8,435 2,495 2,335 19,165 20,971
7,515 6,968 2,525 940 17,948 18,984
7,625 6,833 1,475 1,435 17,368 17,720
5,010 7,484 2,420 425 15,339 15,304
5,640 4,595 1,050 2,750 14,035 13,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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