AoeStats
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Fortress

510137327Analyzed
2v2 RM · 19h ago on Sep 29, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
749
+15
🇫🇷 Hindustanis · France
683
+27
🇷🇺 Khmer · Russia
726
-16
🇷🇺 Hindustanis · Russia
710
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,103 7:45 12:18 34:53 ⛏ Fast Castle
20 748 6:56 18:13 34:02 ⚔ Archer Rush
14 517 7:22 14:46 29:14 ⚔ Drush into Skirms
14 511 9:42 17:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,345 9,050 7,770 860 30,025 32,681
11,360 9,500 2,295 1,030 24,185 34,326
8,280 5,230 3,050 2,315 18,875 22,811
7,585 3,265 3,730 1,315 15,895 18,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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