AoeStats
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Arabia

509046276Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 67m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
714
+19
🇲🇽 Maya · Mexico
713
+19
🇲🇽 Tatars · Mexico
678
+20
🇩🇪 Hindustanis · Germany
810
-21
🇲🇽 Aztecs · Mexico
765
-19
🇩🇪 Vietnamese · Germany
753
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,877 11:08 21:53 45:38 ⚔ Scout Rush
26 1,749 13:26 25:33 43:11 ⚔ Archer Rush
22 1,457 10:10 22:12 42:40 ⚔ Skirmisher Rush
19 1,295 9:57 23:02 35:06 ⚔ Archer Rush
12 798 11:13 19:40 41:30 ⛏ Fast Castle
11 767 12:47 36:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,035 26,285 18,980 5,625 82,925 87,904
21,265 20,960 22,020 2,830 67,075 74,392
18,935 12,200 20,570 4,485 56,190 63,141
22,330 8,475 14,620 3,550 48,975 82,532
21,055 15,145 8,950 3,745 48,895 58,937
14,240 10,040 4,760 3,125 32,165 34,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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