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Pilgrims

508344443Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 80m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
756
+13
🇩🇰 Japanese · Denmark
646
+17
🇦🇷 Lithuanians · Argentina
644
+17
🇦🇷 Burgundians · Argentina
413
+26
🇺🇸 Byzantines · United States
739
-21
🇨🇴 Portuguese · Colombia
733
-21
🇨🇳 Italians · China
666
-18
🇪🇸 Spanish · Spain
546
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,465 17:47 24:28 46:06 ⚔ Fish Boom into Fire Galleys into Scouts
36 2,935 14:59 22:53 76:15 ⚔ Fish Boom into Archers into Towers
18 1,472 11:49 25:29 41:11 ⚔ Fish Boom into M@A
16 1,254 16:01 26:32 51:29 ⚔ Fish Boom into Towers FC into Scouts
12 955 16:05 43:23 — ⚔ Tower Rush
9 706 10:46 32:47 — ⚔ Fish Boom into Champis
9 742 15:19 41:52 — ⛏ Fish Boom
9 750 13:03 26:09 50:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,595 52,930 22,800 5,550 126,875 140,888
27,650 16,873 18,885 5,385 68,793 83,587
20,710 31,142 10,610 5,515 67,977 74,705
22,540 12,267 14,400 3,875 53,082 65,645
11,270 14,735 6,895 1,600 34,500 37,636
9,705 8,681 1,395 2,795 22,576 22,935
10,080 5,620 2,445 225 18,370 20,191
4,615 7,375 2,440 325 14,755 17,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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